Questions tagged [mixamo]
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76 questions
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How can I make newer Mixamo characters work with the old XBot armature so they function the same in Three.js?
I’m using an old Mixamo “XBot” character in a Three.js project.
My project depends on the exact bone names, hierarchy, and rest pose of that old XBot skeleton.
All existing animations in Three.js ...
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How to retarget multiple Mixamo actions to a single character armature
I'm using Mixamo motion-capture animations in Blender and retargeting them to my character using the Animation Retargeting add-on. I successfully retargeted one action ("Swimming"), and it ...
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Custom Blender character stuck in T-pose after applying Mixamo animation (keyframes present, no deformation)
I’m facing an issue when trying to apply Mixamo animations to my custom Blender character.
Workflow I followed:
Uploaded my custom character (T-pose) to Mixamo.
Downloaded the T-pose with skin and ...
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Problem with mixamo animations in blender
I have a problem with animations from mixamo in blender. When I import and bake those animations, only first animation is working and other looks like bad copy of first animation. They look like one ...
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Auto-Rig Pro retarget with Mixamo animation, right hand misaligned and elbow control missing
I just tried Auto-Rig Pro and encountered an error. I used an animation from Mixamo, and after retargeting everything looks normal except for the right hand, which is stuck in the wrong position ...
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Resulting model turned white while converting .vrm to .fbx for Mixamo usage through Blender
Currently I have a model that is created in VRoid Studio and it can be exported into vrm file. I installed vrm add-on in Blender and when I import the model into Blender, it worked with textures and ...
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Old bones remain during export
I took the bones from Mixamo, but I didn't like them. I deleted these bones and made my own. When exporting to FBX, the old bones remain (Mixamo). I have already tried deleting all vertex groups, ...
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Linear Extrapolation Not doing infinite animation cycle
I am trying to make an infinite walk cycle with an animation I got from Mixamo. I've been following a bunch of tutorials that all say the same thing.
Import FBX file
Select character, go to Graph ...
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86
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FBX animation combined with other actions not working
I have imported Thinking.fbx from Mixamo and created an action of it, which animates(see below Thinking.fbx image). Next, I imported MyAnimations.glb file that contains various actions. I combined the ...
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FBX animation combined with other actions not working [duplicate]
I have imported Thinking.fbx from Mixamo and created an action of it, which animates(see below Thinking.fbx image). Next, I imported MyAnimations.glb file that contains various actions. I combined the ...
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How can I keep hand positions aligned on a two handed weapon when retargeting an animation to a skeleton with different proportions?
I've been retargeting animations from Mixamo on to a rig which is a copy of the Mixamo rig except it has different bone sizes and locations to better fit my model. Most animations look good, but I've ...
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I have a problem with combine Mixamo animaiton
I have a problem with Mixamo. When I go to add this animation to the present one I don't understand why my character changes position and I can't find a solution.
I've seen some videos but nothing
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Use BVH-style pose (MakeHuman) and Mixamo rig with the same body
I can create human bodies with MPFB (Makehuman Plugin For Blender), selecting "Mixamo rig" to be able to get animations from Mixamo.
I also need poses from MakeHuman assets (available via ...
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50
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Rig position reseting
I'm trying to combine Mixamo animations to create a new sequence, but I'm facing an issue. When I add a second animation, it resets to the starting position instead of continuing from where the first ...
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What's the way to blend Mixamo animations when the origin point on one is fixed?
I've been battling with this for a couple of days now, and I can't find the solution. I have a walk animation and an idle animation, and I want the character to walk into his idle pose, which I'd ...