Skip to main content

Questions tagged [.fbx]

.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.

Filter by
Sorted by
Tagged with
0 votes
0 answers
37 views

I'm new to this program. I have a model that I need to export to fbx for further work, but I can't do it because Blender first displays an error and then crashes. I can save the file, but it's about 3 ...
Liza's user avatar
  • 1
2 votes
1 answer
99 views

I exported this room from 3ds Max to FBX and imported it into Blender. At some point, I noticed that: It had been triangulated (maybe due to some export option). Every triangle was a separate island. ...
Tomasz Drgas's user avatar
0 votes
0 answers
41 views

I'm working with blender and unity (total blender noob). Attempting to export my FBX from blender, into unity. My export settings are "Y forward" and -Z up. This works for the overall FBX ...
clueless-developer's user avatar
0 votes
0 answers
35 views

Hey, I have a problem with exporting mesh and armature to FBX. I unlinked the animation thinking it's its fault, but it didn't help. Long story short - I need to export my animated mesh to Unreal ...
Vic Furtak's user avatar
0 votes
0 answers
44 views

In Autodesk Maya, there's a built-in Game Exporter tool that allows users to export multiple animation clips and mesh assets efficiently for game engines like Unity or Unreal. It provides a clean UI ...
indranil joshi's user avatar
0 votes
0 answers
27 views

I have purchased an .fbx object (ship) and imported it into my Blender 4.5.3 ‘Ocean’ project. The object materials attached to it, but I cannot see any of the materials (neither in Viewport Shading ...
Mark Nelson's user avatar
0 votes
1 answer
46 views

I'm trying to export a model as .fbx. The model is rigged and animated, and each animation is its own Action. However, upon trying to reimport the fbx model into Blender, only the first Action on the ...
devvoid's user avatar
  • 37
0 votes
0 answers
45 views

I've been importing multiple FBX files into Blender. While the import works fine, an ongoing issue is that the imported objects do not retain their source file name. For example, I'll import an FBX ...
WilburPost's user avatar
  • 1,151
3 votes
1 answer
168 views

I downloaded this model(and some others) that are in .FBX format. I tried importing them with Blender 3.6, and I manage to see the model, and the skeleton, but I didn't manage to get any animation to ...
angros47's user avatar
0 votes
0 answers
36 views

I've been using Collections as a way to make instances of objects from another blender file (Making complex objects in one file, and placing them around as one in another), and i've got a pretty ...
Sasha's user avatar
  • 1
0 votes
1 answer
42 views

Works fine in the editor, but does not work when exported to FBX: Animated Curve object using hooks; armature/bones; bendy bones; shape keys... All fail. Has anyone managed to animate a hose or cable ...
Jeffery Wright's user avatar
0 votes
0 answers
26 views

I am very new with blender, I was making some animations for a game. When I exported them as a FBX file, all the animations got messed up. Upon closer inspection animations overlapped with one another,...
Matthew Kay's user avatar
0 votes
0 answers
25 views

I animated run cycle with rigify addon rig but when baking or exporting to fbx the head deforms. It might have something to do with bone called DEF-head because the deformation seem to overlap with it,...
Hanya's user avatar
  • 95
2 votes
1 answer
103 views

I’m exporting an FBX file to Unreal Engine. My regular meshes export fine, but the text objects fail to export. How is this done?
Bachalo's user avatar
  • 145
1 vote
0 answers
35 views

I'm working with meshes from imported FBX geometry(exported from Bricscad), but all the meshes are made up of several different parts which need joing together. When I join them however, all meshes ...
Snigel's user avatar
  • 11

15 30 50 per page
1
2 3 4 5
46