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Questions tagged [export]

Questions involving export-compatibility with other graphics software. Exporting involves converting Blender-native file into an external file type, for the purpose of editing or viewing that file in another program.

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I'm new to this program. I have a model that I need to export to fbx for further work, but I can't do it because Blender first displays an error and then crashes. I can save the file, but it's about 3 ...
Liza's user avatar
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I’m trying to clearly rephrase my question about OBJ and BLEND files for export. (sorry, i am french, i try to learn english to ;) ) -Main issue: shading artifacts when exporting OBJ After checking ...
ArtskaMaCrea's user avatar
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I am an Student and I can’t get Blender 4.2.1 (macOS 15.6.1, Apple M3) to export any working USDZ anymore. Even a completely new file with a simple text object + two Scale keyframes exports as a black ...
YAMI's user avatar
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How do I convert an STL to a STEP file using Blender?
Farihan Chentiba's user avatar
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I have a problem with importing/exporting USD with Blender and Houdini. USD stores objects as paths, which means they can have multiple objects with the same name, just with different paths. But ...
websterek's user avatar
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Why does the helicopter canopy I'm working on have these triangles? When I export it, everything gets messed up because of them. I've tried applying a smooth solid texture, but the triangles still ...
buckwheat1967's user avatar
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I’m working on a game in Godot, and I’m making the animations on the main character in Blender, but when I export an import the model and animations (no matter the program: Unity, Godot, Blender), ...
miguel silvestre's user avatar
1 vote
1 answer
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I have a mesh that uses flat shading that looks how I want in blender but has wonky shading when using glTF viewer or when importing into Godot engine. However here is the weird shading present in ...
Hamp ter's user avatar
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I modeled a soldier and animated him but when i exported and imported into unity, the whole pose was deformed. I dont know what I am doing wrong so I would be glad if somebody took their time. This is ...
Mateo Žuran's user avatar
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I'm trying to animate a texture on a sphere in Blender, then export the textures. I am using an image sequence of blank images, then using texture paint to draw on each frame. I would like to see ...
rue_cr's user avatar
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Hey, I have a problem with exporting mesh and armature to FBX. I unlinked the animation thinking it's its fault, but it didn't help. Long story short - I need to export my animated mesh to Unreal ...
Vic Furtak's user avatar
2 votes
1 answer
73 views

I am trying to export a .SVG or .PDF of a Grease Pencil object generated with Geometry Nodes, but I have run into a problem. Here is the situation: I start with a curve and use Geometry Nodes to ...
Mr_P's user avatar
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In Autodesk Maya, there's a built-in Game Exporter tool that allows users to export multiple animation clips and mesh assets efficiently for game engines like Unity or Unreal. It provides a clean UI ...
indranil joshi's user avatar
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I want to make sure when I render and export to TIFF or OpenEXR each frame is different from each other, so every frame is a singular image, visually different. They don't have to be that different ...
Han River Prod's user avatar
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I am not amazing at 3d modeling, I just need to make basic assets for a game I'm making so it looks passable, and I made a model of a French fry press, and animated it opening, hoping I could get the ...
Reid Winchester's user avatar

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