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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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2 votes
1 answer
90 views

My bones aren't properly following the mesh once I rotate the parent Bone. It's like the bones are faster than the finger. Since it's a robotic finger, each bone is assigned its individual mesh part ...
Aggrise's user avatar
  • 61
0 votes
0 answers
45 views

Have people really become so limited that no one snaps mesh vertices to armature bones anymore? I often need to create guide lines using mesh vertices and then apply modifiers like Space, Relax, or ...
immeasurability's user avatar
2 votes
1 answer
473 views

I installed the Jiggle Physics addon: But the Global Jiggle Utilities is not working? What did I do wrong? I expect it to move like an IK rig like in this video. Or is this the right addon to use? On ...
Megan Love's user avatar
  • 1,288
0 votes
1 answer
25 views

What I want is my guy to pop out of the springbox by having the big curve near the red mark. But the armature just automatically chooses to only bend when it nears the end at the blue mark. Can I ...
Femur Gripper's user avatar
0 votes
1 answer
41 views

I’m almost finished fixing the bones of my model using weight paint, but I found an issue with bone 0.22,for some reason, it’s pulling the wrong part of the mesh I’ve already set the weight to zero ...
Victor tosta's user avatar
0 votes
0 answers
26 views

I’m working on a game in Godot, and I’m making the animations on the main character in Blender, but when I export an import the model and animations (no matter the program: Unity, Godot, Blender), ...
miguel silvestre's user avatar
2 votes
2 answers
154 views

I am trying to build a lever and try to figure out how to make a bone's end stick to a rail. In my example I want ( 2 ) to stay at that height and move to the left along with the two lower bones. If I ...
Michael's user avatar
  • 59
3 votes
1 answer
112 views

I am trying to create a lever that is being activated by a handle. The handle (1) is moving parallel to (2) in a straight line. When I move (1) to the left, the bone on the left is bending upwards ...
Michael's user avatar
  • 59
1 vote
0 answers
29 views

I have two bones that essentially perform the same function. Their rotation is limited on the X and Y axes, and I only need them to rotate along the Z axis during the animation. However, the bone ...
Megan Love's user avatar
  • 1,288
2 votes
1 answer
122 views

I’m trying to create an animation similar to this video, but using quarter circles instead of one-third circles. I have an XY base bone controlling the quarter circle’s rotation around the Z axis, and ...
Megan Love's user avatar
  • 1,288
0 votes
0 answers
30 views

I'm currently attempting to adapt Mateusz Matejczyk's corrective joint chain approach from Maya to Blender. Recreating the demo setup (2:53 into the video) in Blender is not too difficult at first: ...
Fred Nek's user avatar
1 vote
1 answer
127 views

I tried to create a mirrored copy of my model, which was originally only half of a character and made whole using a Mirror Modifier. However, this process messed up the rigging. To fix it, I ...
KittenChopper's user avatar
1 vote
1 answer
55 views

I'm doing a rig for a personal project, and one thing I'm always been bothered by while animating in blender is arms/legs that do not mirror movement when given the same rotational values. To put it ...
Mr Corner's user avatar
1 vote
1 answer
171 views

The finger does bend, but for some reason it doesn't bend as far as my bone does. I tried this with the thumb and it worked just fine, but that may just be because it's simpler. The first bone does ...
KittenChopper's user avatar
4 votes
1 answer
416 views

I've set up a bendy bone between two handles. it looks fine in rest position: but as soon as I try to pose the top handle, even just moving it a little bit, it gets twisted: (Blender 3.6)
Timothy Stephens's user avatar

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