Questions tagged [bones]
Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
2,839 questions
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Bones not following mesh
My bones aren't properly following the mesh once I rotate the parent Bone. It's like the bones are faster than the finger. Since it's a robotic finger, each bone is assigned its individual mesh part ...
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Blender 4.* how snap vertex to bones head or tail
Have people really become so limited that no one snaps mesh vertices to armature bones anymore?
I often need to create guide lines using mesh vertices and then apply modifiers like Space, Relax, or ...
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How to make a wiggle object in Blender 5.0?
I installed the Jiggle Physics addon:
But the Global Jiggle Utilities is not working? What did I do wrong? I expect it to move like an IK rig like in this video. Or is this the right addon to use? On ...
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Can I change the bend location of a bendybone armature
What I want is my guy to pop out of the springbox by having the big curve near the red mark. But the armature just automatically chooses to only bend when it nears the end at the blue mark. Can I ...
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I’m having problems with the bones of my model
I’m almost finished fixing the bones of my model using weight paint, but I found an issue with bone 0.22,for some reason, it’s pulling the wrong part of the mesh
I’ve already set the weight to zero ...
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object, skin from bones animation gets broken after exporting in FBX or glTF
I’m working on a game in Godot, and I’m making the animations on the main character in Blender, but when I export an import the model and animations (no matter the program: Unity, Godot, Blender), ...
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How to make a bone tail move along a straight line or rail for mechanical rigging?
I am trying to build a lever and try to figure out how to make a bone's end stick to a rail. In my example I want ( 2 ) to stay at that height and move to the left along with the two lower bones. If I ...
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How to bend an angled bone inwards and move bone head in straight line
I am trying to create a lever that is being activated by a handle. The handle (1) is moving parallel to (2) in a straight line. When I move (1) to the left, the bone on the left is bending upwards ...
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Bone twitches between frames when rotating only on Z axis
I have two bones that essentially perform the same function. Their rotation is limited on the X and Y axes, and I only need them to rotate along the Z axis during the animation.
However, the bone ...
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Quarter Circle Animation: Matching Rotations Without Overlap
I’m trying to create an animation similar to this video, but using quarter circles instead of one-third circles. I have an XY base bone controlling the quarter circle’s rotation around the Z axis, and ...
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Corrective Joint Chain/Parent constrain options
I'm currently attempting to adapt Mateusz Matejczyk's corrective joint chain approach from Maya to Blender. Recreating the demo setup (2:53 into the video) in Blender is not too difficult at first: ...
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How to fix IK limbs after mirroring and joining a rigged mesh?
I tried to create a mirrored copy of my model, which was originally only half of a character and made whole using a Mirror Modifier. However, this process messed up the rigging. To fix it, I ...
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How to set up symmetric Bones to mirror movement when using identical rotational values?
I'm doing a rig for a personal project, and one thing I'm always been bothered by while animating in blender is arms/legs that do not mirror movement when given the same rotational values.
To put it ...
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Fingers won’t bend as much as I want them to
The finger does bend, but for some reason it doesn't bend as far as my bone does. I tried this with the thumb and it worked just fine, but that may just be because it's simpler.
The first bone does ...
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Bendy bone is twisting when posed
I've set up a bendy bone between two handles. it looks fine in rest position:
but as soon as I try to pose the top handle, even just moving it a little bit, it gets twisted:
(Blender 3.6)