Questions tagged [three.js]
Three.js is a lightweight cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. Models created in Blender can be exported and loaded into three.js with many supported formats.
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How can I make newer Mixamo characters work with the old XBot armature so they function the same in Three.js?
I’m using an old Mixamo “XBot” character in a Three.js project.
My project depends on the exact bone names, hierarchy, and rest pose of that old XBot skeleton.
All existing animations in Three.js ...
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GLB Export Looks Great in Blender, but Renders as a Blob in three.js Viewer
I have a detailed, in Blender that I need to use in a web-based 3D viewer built with three.js and SvelteKit. The model is intended to be interactive, allowing users to toggle the visibility of layers ...
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How to Export All Shape Keys in .glb Format from Blender for Three.js Project?
I am new to using Blender and the MPFB extension to create a human model. I am working on a web-based project using the three.js library. I want to observe changes in the avatar by entering body ...
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Incorrect UV Mapping when exporting GLB model into ThreeJS
I'm baking a few objects from this scene to a texture, to be imported into a ThreeJS project. There are 2 UV maps for each of these object: the first uv map is for an external image texture (for ...
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exported cone from blender rotates incorrectly around some side point in three js renderer
i am struggling to get the desired cylinder in web using three js (cone in blender) which i made after manually mapping uv coordinates in blender.
As far as I know, at some point I just deleted the ...
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Uv mapping fix symmetrical mapping [duplicate]
I just started using blender for one of my projects where I need map UV co-ordinates to be able to use that object in three.js
I found similar question here and i tried disabling the sync but that did ...
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Exporting geo nodes animation of a deforming mesh to glb
I have a very specific question about exporting my blender geo nodes animation in a glb file. The issue I face right now is that part of the animation I built is not getting exported. I need it as glb ...
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Unable to convert .fbx file to .glb file
I am new to Blender and I am stuck in converting .fbx to .glb file.
My objective is to export two animations (without skin) to .glb file which can be used in three.js
I can merge two animations in a ...
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How to convert separate linked faces to individual meshes?
I managed to fill the volume of a mesh with many cubes via Geometry Nodes. And I even managed to render the result as a mesh (using the "Realize mesh" node and "Object => convert =&...
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Is it possible to export a keyframed Geometry Nodes object to GLTF and keep the animation?
I have an animated GN setup that just has one value keyframed, that I want to use in a ThreeJS project. I got to the point where it successfully exports the geometry into the gltf file, but it isn't ...
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Realizing instances generated with geometry nodes while preserving rotation
Hi everyone,
I created geometry nodes and want to export them in gltf/glb format (to use with three.js). The important thing here is that as a result I need to have many individual sprinkle meshes ...
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Combinding armature and sphere animation
The case is that im working on combining two animations (the light settings of a sphere and rotation of an armature) from an exported gltf 3d model with its corresponding animations in a react project ...
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How to erase blender gltf object animations
I'm creating object animations in Blender and exporting the objects as gltf models before importing them with @react-three/drei to my development react project. There is however a big deviation ...
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Bug with shape keys (morph targets) in specific environment: React-Three-Fiber, GLTFJSX,
Hey Blender community!
Thank you in advance for your time and for helping me learn.
I'm having a lasting issue with morph targets. I would deeply appreciate advice from someone more experienced. The ...
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When exporting gltf models with animations, can I get node names instead of UUIDs for channels?
My situation: I am attempting to share animations between different glb models that all share the same skeleton, in Three.JS. (These are all ReadyPlayerMe avatars.) I have working NLA animations on ...