Questions tagged [instances]
Questions related to instancing. Instancing is used to duplicate many objects that are the same. Uses such as particles, Dupliverts.
807 questions
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Instances ignore UVs when switching from Generated → UV (Geometry Nodes)
I have grass scattered with Geometry Nodes.
In the shader, the Image Texture looks correct when using Generated coordinates.
But when I switch to UV, all instances lose the correct colors.
Why don’t ...
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Scale instances in Geometry Nodes relative to a trim curve animation
I'm relative new to Blender and super noob related to Geometry Nodes. I've searched a lot online, and had my share of angry discussion with ChatGPT trying to solve something that, at firts seems ...
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Combing Hair Causes Instances to Flatten Along Curvature. How to maintain shape?
I'm trying to make some unusual hair for my model, and trying to comb the hair system causes issues with scaling, and doesn't bend the objects that I'm instancing for the hair.
Above is an overview ...
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How can I change the orientation of geometry node instances on curve points, so they wrap around the surface of a mesh?
I have a circular spiral curve, and am using geometry nodes to instance a "rhinestone" mesh along the points of this spiral curve. I want to change the orientation of the rhinestones, so ...
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Track instances to object (GN)
I have a torus-like mesh with a GN set up, so all instances track to a given object (active camera in this case).
As you can see below, on the positive Y quadrant of the scene, all the instances are ...
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Instance on points vertical and horizontal with each instance different from the surroundings
I'm trying to display a grid of pads in a random fashion. I created a grid of points using 2 mesh lines duplicating the horizontal one on a vertical axis.
Then I joined and realize the geometry to ...
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How to properly align the rotations of the rectangles? [duplicate]
I need to perfectly align the rectangles the same way as in the other photo while they’re moving in loop.
Here's the project file: https://drive.google.com/file/d/1Hn7GMNroY4V6oCsCBRf6d4kfJCK_kh2Q/...
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Doubled and incorrectly oriented instances in geo node array
I'm trying to get an array of objects that follow and rotate with a curve using geo nodes. This issue first started when I added the two math nodes after the spline parameter node since this is the ...
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How can I animate a Shape Key for only one object instance?
I have an object (default cube) and have created several linked duplicates (instances) with Alt+D. When I add a Shape Key to one of these instances, the new Shape Key automatically appears on all ...
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How do I delete / remove all instances on a plane which sit to one side or other of a separate curve object?
So I have some instances on a plane and I want to delete any instance which is on the 'wrong' side of a curve (in this instance, lets say below the curve on the Y axis). I guess this would either be ...
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Smooth rotation of instances along curve
I have a setup where the rotation of my instances follows the curve tangent, but the Z axis of the instances points “away” from the direction of the curve where the angle of the curve is sharp enough.
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Repeating Geometry on Resampled curve with Curve Line as base
This is my Node Setup to Generate a Geometry where I use a base curve, and resample it, then add a curve line, whose start point should be 1st Index point of curve, and end point should be next index ...
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Incorrect rotation of Instances spawned on mesh edges with Geometry Nodes
I have a geometry nodes setup which I thought does a proper job with spawning(and aligning) objects on mesh edges. But it appeared that sometimes it works ok, but sometimes it doesn't.
For example, it ...
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Bend meshes right axis after realize instances (geometry node)
I want to make folding paper' group using geometry node. But didn't work correct way.
They are twisted and I want the papers folded one direction.
This is what I made.
And This is twisted mesh I don'...
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Geometry nodes feather deformation
I'm trying to cover my 3D character's body with feathers using geometry nodes, I have the node map you see attached here, and what I want to do is the body (as well as the head) to be covered by ...