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Questions tagged [hair]

Hair is one of the two particle system settings. Hair particle systems can create strandlike systems.

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I'm using Blender 5.0. I can't see children while brushing hair in Particle Mode. I used Children Interpolated and enabled "Children" in Viewport Display, even increased Path Steps. It doesn'...
VSE PRODAZH's user avatar
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In both files I have a plane with a particle system. The second file is a newer version of the first file and it has the exact same settings for the particle system as in the first file. But it looks ...
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I'm new in Blender and I made stylized dreadlocks using ParticleSystem. When hair were without collision, they treating normally. When I put collision,they do not collide with the body, but when ...
Sofia Sofia's user avatar
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I'm trying to make some unusual hair for my model, and trying to comb the hair system causes issues with scaling, and doesn't bend the objects that I'm instancing for the hair. Above is an overview ...
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I'm trying to make a personnalized shape for hair strands (eyebrows and lashes). I'm currently using the "old" hair system. I would like to have a shape similar to the second image (shape is ...
0samix's user avatar
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I get these line gaps using hair particles, I don't know what might be wrong or where to look (I don't usually use hair particles). I'm attaching a render view in cycles, a view of the mesh in edit ...
Macumbaomuerte's user avatar
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I have a renderer in Minecraft that takes obj and mtl files with triangulated faces only. I have a model in Blender that I understand to be a particle system of type "hair", representing ...
William Gustafsson Knutsson's user avatar
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I'm trying to transfer the bone weights from my character mesh to a hair card, hoping the hair card will animate with the mesh. To do this, I used the Data Transfer modifier and the Armature modifier ...
user220974's user avatar
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I’m currently trying to set up a proper hair workflow in Blender using externally simulated guides, but I’m running into an issue with Curve IDs. Setup The hair itself is created with Geometry Nodes. ...
kunemann's user avatar
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I’ve been experimenting with the default Hair Geometry Nodes library in Blender, specifically the Clump Hair Curves node. The node already has a Tip Spread parameter, which allows the clump to widen ...
meatstick's user avatar
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I was working on a project where I had to create a large area of ​​grass. I created it with a Hair Particle System, but it's very heavy. I created a large area of ​​about 700,000 hairs. Then I ...
Gibril7's user avatar
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I'm trying to create multi coloured hair, and have found a solution in using the surface_uv_coordinates node into an image texture or a color ramp. However, when moving the emitters UV's in UV Edit ...
Merlin.blend's user avatar
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I created my Fox character, with ok looking hair, but after rigging and animation the hair does not follow the rigged character correctly. As you can see the hair is rotating in very weird ways, not ...
majorTom's user avatar
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I am a complete beginner with Blender and trying to make this design as described in this post: How can I instance a mesh object at the tip of a hair particle? I am familiar with creating hair from ...
Anagramm's user avatar
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These hair curves were created with geometry nodes. My client wants to use this in a game engine, so hair curves will not work. I want to convert these hair curves into actual geometry without losing ...
IndigoJarl's user avatar

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