Questions tagged [hair]
Hair is one of the two particle system settings. Hair particle systems can create strandlike systems.
1,029 questions
1
vote
0
answers
23
views
Blender 5.0 in Particle Edit Mode doesn't show Children when combing hair
I'm using Blender 5.0. I can't see children while brushing hair in Particle Mode. I used Children Interpolated and enabled "Children" in Viewport Display, even increased Path Steps. It doesn'...
0
votes
0
answers
22
views
Particle system with exact same settings looks different in two different files (same Blender version)
In both files I have a plane with a particle system. The second file is a newer version of the first file and it has the exact same settings for the particle system as in the first file. But it looks ...
0
votes
0
answers
72
views
Hair collision: Hair starts to twitch when strands collide with the body mesh
I'm new in Blender and I made stylized dreadlocks using ParticleSystem. When hair were without collision, they treating normally.
When I put collision,they do not collide with the body, but when ...
0
votes
1
answer
49
views
Combing Hair Causes Instances to Flatten Along Curvature. How to maintain shape?
I'm trying to make some unusual hair for my model, and trying to comb the hair system causes issues with scaling, and doesn't bend the objects that I'm instancing for the hair.
Above is an overview ...
0
votes
0
answers
29
views
How to change hair strand to be thin at the root and tip but wide in center?
I'm trying to make a personnalized shape for hair strands (eyebrows and lashes). I'm currently using the "old" hair system. I would like to have a shape similar to the second image (shape is ...
0
votes
0
answers
25
views
Weird line gaps in hair particles
I get these line gaps using hair particles, I don't know what might be wrong or where to look (I don't usually use hair particles).
I'm attaching a render view in cycles, a view of the mesh in edit ...
0
votes
0
answers
15
views
How do I give a mesh with vertex and edges facets so I can export a triangulated obj/mtl-model defined by faces?
I have a renderer in Minecraft that takes obj and mtl files with triangulated faces only.
I have a model in Blender that I understand to be a particle system of type "hair", representing ...
3
votes
1
answer
119
views
Unable to change vertex weights after using Data Transfer modifier
I'm trying to transfer the bone weights from my character mesh to a hair card, hoping the hair card will animate with the mesh. To do this, I used the Data Transfer modifier and the Armature modifier ...
0
votes
0
answers
74
views
Animated Guide Curves + GeoNodes Noise/Clumping/Frizz Modifiers (Curve IDs change per frame with Mesh Sequence Cache)
I’m currently trying to set up a proper hair workflow in Blender using externally simulated guides, but I’m running into an issue with Curve IDs.
Setup
The hair itself is created with Geometry Nodes.
...
0
votes
0
answers
44
views
How to add a "root spread" control to the Hair Clump node in Blender Geometry Nodes?
I’ve been experimenting with the default Hair Geometry Nodes library in Blender, specifically the Clump Hair Curves node.
The node already has a Tip Spread parameter, which allows the clump to widen ...
0
votes
0
answers
18
views
Is there a way to cache Hair particle emitter?
I was working on a project where I had to create a large area of grass. I created it with a Hair Particle System, but it's very heavy. I created a large area of about 700,000 hairs. Then I ...
0
votes
1
answer
115
views
How to edit surface_uv_coordinates on Hair Curves to follow emitter object UVs
I'm trying to create multi coloured hair, and have found a solution in using the surface_uv_coordinates node into an image texture or a color ramp.
However, when moving the emitters UV's in UV Edit ...
0
votes
0
answers
49
views
Blender Geo Nodes Hair not working correctly when animating
I created my Fox character, with ok looking hair, but after rigging and animation the hair does not follow the rigged character correctly. As you can see the hair is rotating in very weird ways, not ...
1
vote
1
answer
76
views
Mesh object at the tip of a hair particle?
I am a complete beginner with Blender and trying to make this design as described in this post:
How can I instance a mesh object at the tip of a hair particle?
I am familiar with creating hair from ...
3
votes
1
answer
203
views
Baking fur in blender 4.5
These hair curves were created with geometry nodes. My client wants to use this in a game engine, so hair curves will not work. I want to convert these hair curves into actual geometry without losing ...