118,682 questions
-1
votes
0
answers
40
views
SwiftUI macOS App opens itself without user interaction
My app seems to randomly open itself. When that happens, it's not visible in the Dock, Task Switcher, and it's not showing up on the menu bar either. It sounds like the app is launching with ...
1
vote
1
answer
51
views
ScreenCapture + CMSampleBuffer logic issue
I'm trying to work on a simple screen recording app on macOS that always records the last 'x' seconds of your screen and saves it whenever you want, as a way to get comfortable with Swift programming ...
0
votes
0
answers
30
views
Recording System Audio in MacOS Using Electron JS without relying on BlackHole [closed]
I am working on an application with electron js which requires system audio to be recorded. I actually want the microphone+system audio just like a screen recorder(I just need audio).
I have ...
1
vote
1
answer
55
views
How to create a macOS App Bundle for a C and Allegro 5 application?
I'm developing a game using C and the Allegro 5 game programming library. My development environment is macOS (currently Ventura, but aiming for compatibility across recent versions). I'm looking for ...
0
votes
0
answers
20
views
Emulating memory mapped hardware registers
I have a client that wants a platform to emulate virtual HW devices with memory mapped registers. This is to be part of a proprietary development/verification suite running on macOS (using macOS is a ...
0
votes
1
answer
36
views
Read user input in app generated by jpackage
I am using jpackage to convert a Java application into an executable .app file.
When running on macOS, as shown below, the application cannot read user input.
open -n /Applications/MyApp.app
The ...
0
votes
0
answers
18
views
Can't install PyCuba
I am unable to use PyCuba, a Python interface for the multidimensional-integration library Cuba, on macOS 15.5. PyMultiNest, which requires PyCuba, is common for Bayesian analysis in the scientific ...
0
votes
1
answer
78
views
VS Code's git integration is looking for filenames with the wrong casing
In VS Code, given a file, managed by git, which has been edited.
I can select the file from the Source Control sidebar and see the diff highlighted.
When I right-click on a change and select "...
-1
votes
1
answer
51
views
.NET 9 MAUi connection from Visual Studio to iMac
On my iMac, I have installed NET9 and the workload for MAUI, latest version.
I created a shiny MAUI project based on .NET 9. When I try to run the application from Visual Studio to a simulator such ...
0
votes
0
answers
56
views
macOS Cocoa app doesn't become active/focussed despite using NSApp.activate()
I have this simple app where I need to be able to bring the app to front and focus its window with a keyboard shortcut:
import Cocoa
import HotKey
class ViewController: NSViewController {
...
0
votes
0
answers
40
views
How can I fix this error in my python3/flet script?
I'm working on this Python3/flet0.28.3 project, on Macos M1:
main.py:
from flet import *
from flet_route import Routing,path
from pages.LOGIN import Login
from pages.HOME import Home
from pages.EDITOR ...
0
votes
0
answers
28
views
Gatekeeper rejects notarized app ("Unnotarized Developer ID") when using necessary entitlements
Codesigning Issue: Notarized macOS App Rejected by Gatekeeper
Hello everyone,
I'm hoping to get some guidance on a frustrating codesigning issue. I have a macOS application that successfully completes ...
1
vote
1
answer
116
views
How to insert a newline without sending the message in Gemini CLI
When composing a message to Gemini CLI, how do I insert a newline without firing off a message?
On macOS I've tried these 3 without success:
Enter : Sends message
Shift + Enter : Sends message
Cmd + ...
1
vote
0
answers
50
views
New NET9 MAUI project raises an error for iOS [duplicate]
I'm starting a new project in NET9 MAUI and immediately I get some issues. The first one is with iOS. When I try to run the project - as it is out of the box - I get this error
MSBuild was unable to ...
1
vote
0
answers
58
views
Environment variables not accessible in dynamically loaded .dylib on macOS using Rust libloading, but works on Windows
macOS: The dynamically loaded .dylib cannot read environment variables that were set by the main Rust process at runtime
Windows: The same code works perfectly - the .dll can access environment ...