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coc-gdscript

GDScript LSP integration for coc.nvim

This extension provides out-of-the-box integration between the Godot 4 editor’s built-in Language Server and Vim/Neovim via coc.nvim. Enjoy IDE‑like features for GDScript and Godot shader files directly in your editor.

screenshot


📦 Install

:CocInstall coc-gdscript

Tip

For Syntax Highlighting, use a dedicated plugin like habamax/vim-godot

Plug 'habamax/vim-godot'

🚀 Features

  • Automatic LSP Connection: Connects to Godot 4’s LSP server over TCP (127.0.0.1:6005) whenever you open a GDScript (.gd) or Godot shader (.gdshader) file, or when a Godot project (via project.godot or .godot/) is detected in your workspace.
  • Code Completion: Context‑aware autocompletion for GDScript methods, properties, and constants.
  • Diagnostics: Real‑time syntax and semantic error reporting as you type.
  • Hover: View documentation and type information on hover.
  • Go‑to Definition: Jump to symbol definitions within your project.
  • Signature Help: Parameter hints while writing function calls.
  • Automatic Reconnection: If the Godot editor (and its LSP server) restarts, the extension will automatically attempt to reconnect without restarting Vim/Neovim.

⚙️ Configuration

All settings live under the godot namespace in your coc-settings.json:

{
  "godot.enable": true,
  "godot.host": "127.0.0.1",
  "godot.port": 6005
}
Setting Type Default Description
godot.enable boolean true Globally enable or disable the Godot LSP integration.
godot.host string 127.0.0.1 TCP host where Godot’s LSP server listens (usually localhost).
godot.port number 6005 TCP port for Godot’s LSP server (default port 6005).

📝 Usage

  1. Open your Godot 4 project in Vim/Neovim. Make sure the Godot editor is running with your project loaded—this starts the LSP server on port 6005.
  2. Open any .gd or .gdshader file. Coc.nvim will detect the filetype and/or the presence of a Godot project and automatically connect to the LSP.
  3. Enjoy IDE‑like features: code completion, diagnostics, hover, go‑to definition, and more.

🤝 Contributing

Contributions, issues, and feature requests are welcome! Feel free to:

  1. Fork the repository
  2. Create a branch (git checkout -b feature/your-feature)
  3. Commit your changes (git commit -m 'Add some feature')
  4. Push to the branch (git push origin feature/your-feature)
  5. Open a pull request

Please ensure code is formatted and tested before submitting.

📜 License

This project is licensed under the MIT License. See the LICENSE file for details.


This extension is built with create-coc-extension

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Godot LSP integration for GDScript and GSL in coc.nvim

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