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Questions tagged [unity-shader-graph]

Unity Shader Graph is a Unity tool that allows users to create shaders using a drag-and-drop graphical interface without writing any code.

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I've been attempting to create this stencil/mask buffer using Unity's HDRP C# Custom Pass feature and I've been having trouble getting it to work ONLY in build mode. Here is my code: In my ...
Critical Angle Studios's user avatar
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I would like to make the square move strictly along a square trajectory. The square will later be used to mask the main sprite. How to achieve this result? How to move the square along the square's ...
White Raven's user avatar
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I want to have a sprite that is invisible when outside of light, and visible when inside of light. I created a new Custom Lit Shader Graph in Unity 6 with the following setup: I then created a player ...
stevendesu's user avatar
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2 answers
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I'm going to use a texture atlas for my upcoming project, and am trying to find a way to create a color overlay for only a specific section of my texture. Below what I'm trying to accomplish, only for ...
L9572's user avatar
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1 answer
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I am having an issue with shader graphs. I have made a shader to put textures on white sprites. The texture itself shows properly and I can tweak the size without any problems. The issue is that it ...
FSic's user avatar
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0 answers
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Via Shader Graph, how to create a shader that, applied to a continuous line renderer, transforms it into this:
kaloprat's user avatar
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3 answers
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I have a hexagon sprite MainTex over which I want to render an outline texture SecondaryTex independent of the alpha value of the MainTex. Since I have a fairly large grid with many hexagons, two ...
Jachuc's user avatar
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0 answers
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I want to learn how to project textures on to the mesh and overlap them like in Let’s Play Pottery. I have an idea for game. I created Models, 3d viewer but I can’t figure out how to implement texture ...
Danish Arain's user avatar
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1 answer
284 views

A custom shader I made is breaking on build. Here's what it's supposed to look like: Yet, on the build it looks like this. The surface is completely flat, all details are gone, and sometimes the ...
Mashimaro7's user avatar
1 vote
1 answer
723 views

I've just started learning and getting into shader graphs in Unity and I was just watching some tutorials on Youtube and realized that in the video, when he created the shader graph, he could add &...
rck's user avatar
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I am making a flickering light prefab, and have already made a shader and a material that make it turn on and off erratically. I also want the light to emit a buzzing sound when it's turned on, but I ...
Luca Ballanzeddu's user avatar
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1 answer
389 views

Is it possible to set the output vertex position in a space other than object space?
Askhento's user avatar
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1 answer
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I have what is essentially a double triplanar shader. The first triplanar is a base rock texture, and the second triplanar is going to be an accent texture, such as grass, sand, etc, which is always ...
Krythic's user avatar
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0 answers
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Currently I'm using a shadergraph for an animated material, for some reason as long as I don't have any input it works as intended and with the correct speed, while if I do any action/input the ...
Seo's user avatar
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I am using simple shaders on the cards in my game. The shader is assigned as a material to a white image the covers the whole card. They render as intended in the scene view, but do not in IOS ...
Devin's user avatar
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