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Questions tagged [3d]

3D refers to three dimensional space where coordinates are represented with X, Y and Z values.

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I have a problem with importing a 3D model from Blender into Godot 4. I created my apartment model in Blender and exported it as a .glb file into Godot 4.5. I generate the CollisionShape3D using Mesh →...
Ainur Khusnullin's user avatar
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Godot Version 4.5 Stable I'm trying to create a multiplayer game. Since this is my first multiplayer game I started with a simple LAN setup. How it is supposed to work: When ...
Nabir14's user avatar
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I need help with how to apply greyscale shading to objects in a 3D renderer I made in Python. The code is pasted below: ...
BrainBonkers's user avatar
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2 answers
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The "Car" in question is a plane. The question is pretty self explanatory. Here's the Car in the Hierarchy: Here's the car in the inspector: And here's the PlayerMovement script: ...
IamaPineapple24's user avatar
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I am currently trying to understand why using discard inside of a fragment shader disables early z. I am using a simple cutout shader, which discards fully ...
Kerby's user avatar
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1 answer
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I am currently implementing gizmos in my engine (or rather continuing the implementation I made a year ago). I had implemented a way to choose whether transformations are applied based on local space ...
ostef's user avatar
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I'm trying to find an algorithm that does not require giving any form of credit to use (like perlin noise) and can be used for generating caves under a height map that can make holes in the terrains ...
Opengraphicspros12's user avatar
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Version 4.4 I am starting to learn Godot by creating a game in which my ‘Player’ scene is instantiating and adding a ‘Ball’ scene as its child on starting the game. I position the Ball at a distance ...
Prashank's user avatar
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I want to use Assimp skeletal animation in a GLUT program using the least possible libraries. I want to do the interpolation of the animation myself. How do I render a frame of the animation by doing ...
Opengraphicspros12's user avatar
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I have a voxel game where I want to know which block the players camera is facing. To do this I have a line the distance allowed for the player to interact with the world cast from the center of the ...
Opengraphicspros12's user avatar
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I'm following CodeMonkeys 'Learn Unity Beginner/Intermediate' and I'm at the animation section. i tried doing it myself after watching it and I am pretty sure I did all the steps. But I reached the ...
Mohamed Nasser's user avatar
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Here is what I want to achieve, health bars that stay perfectly above the units, regardless of where the unit moves or where the camera is: https://www.youtube.com/live/fZSaPDz-GJc?si=B868wwF5KAPCuEtw&...
Pascal Claes's user avatar
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1 answer
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Observer peers through window into 3D world (in this case three-dimensional Euclidean space). Using analogy of window for simplicity, observer perceives a 2D image from their PoV. A static, 2D ...
Jared Kosiba's user avatar
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Observer peers through window into 3D world (in this case three-dimensional Euclidean space). Using analogy of window for simplicity, observer perceives a 2D image from their PoV. A static, 2D ...
Jared Kosiba's user avatar
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I'm working on an obj parser its mostly complete but ive run into a problem. I can access all the indices that are in the file but i cant figure out how to use all of them. i can use the vertex ...
whateverthisis's user avatar

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