My world has the base unit of 1024. Each tile is 1024x1024 units. When the camera is at the center of a tile, the tile ranges from -512 to 512 in view space (no rotation).
Does it make sense (and is it even possible) to compose a view matrix that "scales" the unit in such a way that [0,1024] maps to [0,1]? If the Camera is at the center of a tile, the tile should range from -0.5 to 0.5 in view space.
I would prefer to not scale the world matrices of objects.