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I know this is old and I saw your commit that adds the FmodGuidAndPath stuff to the Event Emitter. Before I touch any C++ code, is there a way to utilize the GuidAndPathPropertyEditor on a node from directly inside gdscript? For example, I have custom resources that store a sound to play and I'd love to have a picker instead of opening the explorer and copy pasting the path into a String property. |
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Hello everyone!
I am currently thinking about the future of this addon and I thought it would be a great idea to ask for feedback from people actually using FMOD what they'd like to see in future. I can start with my wish list of things:
FmodEventEmitter2D(previously calledFmodEventEmitter) - introduce alsoFmodEventEmitter3Dfor 3D projectsFmodEventEmitter2Dcould then offer a dropdown of all events contained by the .bank files (this is how it currently works in the Unity integration for FMOD)What are features you would expect to see from an FMOD integration that are not implemented yet?
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