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area-drawingShapes, Borders, Shadows, Graphics, BoxView, custom drawingShapes, Borders, Shadows, Graphics, BoxView, custom drawingarea-gesturesGesture typesGesture typespartner/syncfusionIssues / PR's with Syncfusion collaborationIssues / PR's with Syncfusion collaborationplatform/ioss/triagedIssue has been reviewedIssue has been revieweds/verifiedVerified / Reproducible Issue ready for Engineering TriageVerified / Reproducible Issue ready for Engineering Triaget/bugSomething isn't workingSomething isn't working
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Description
Description
On IOS only when the StartInteraction event is called on a pinch and zoom (two fingers interaction) the TouchEventArgs.Touches property contains only one element (finger / touchpoint)
Steps to Reproduce
Create a new MAUI App hook up the StartInteraction event to a Graphics or another UIElement then on a IOS simulator press the control key to switch to the two-finger pinch and zoom and try to move one of the large circles.
The event is called but the event argument e.Touches.Length == 1 instead of 2 .
Only one finger is passed to the event.
Link to public reproduction project repository
No response
Version with bug
9.0.60 SR6
Is this a regression from previous behavior?
Not sure, did not test other versions
Last version that worked well
Unknown/Other
Affected platforms
iOS
Affected platform versions
iOS 16
Did you find any workaround?
No response
Relevant log output
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Labels
area-drawingShapes, Borders, Shadows, Graphics, BoxView, custom drawingShapes, Borders, Shadows, Graphics, BoxView, custom drawingarea-gesturesGesture typesGesture typespartner/syncfusionIssues / PR's with Syncfusion collaborationIssues / PR's with Syncfusion collaborationplatform/ioss/triagedIssue has been reviewedIssue has been revieweds/verifiedVerified / Reproducible Issue ready for Engineering TriageVerified / Reproducible Issue ready for Engineering Triaget/bugSomething isn't workingSomething isn't working