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3 votes
1 answer
111 views

Tap-Type-Game in Python (fast-typer)

Hello everyone Last week I've started creating a little project for fun - TapType Game, I know there is a lot of things to make better, but what about my solution, can you give me some general tips, ...
KermitTheFrog's user avatar
4 votes
1 answer
213 views

class that handles the rpg game map

I created a class to handle maps in my RPG game, before it became a class this was a collection of functions I created, but I thought it could be used as a class. although this code is working but i ...
syafiqfadillah's user avatar
4 votes
2 answers
276 views

Object-oriented model of a machine gun using Pygame

I just started to use classes in Python, so I don't know all concepts, rules and conventions about it. I made a little program of a machine gun which simulates firing by user's action. ...
Biopy's user avatar
  • 49
2 votes
0 answers
3k views

Text-Based Adventure RPG with PyGame

I'm creating a text-based adventure game using PyGame. I plan on also implementing kind of a Pokemon/Final Fantasy style combat system that works with menus instead of commands, but I haven't started ...
Schrodinger'sStat's user avatar
4 votes
1 answer
820 views

Movement function for a Sokoban game using Python [closed]

I've been working on the functions that handle when a player's sprite interacts with either a wall (0) or say the crate to push (£) I'm just wondering how this looks and if there alternative methods, ...
James D's user avatar
  • 41
2 votes
1 answer
395 views

Multifunction sprite class for pygame

I've written a class that allows me to easily create sprites on the screen, and then do things like: setting an image or an animation; move the sprite as a platformer or as a top down game; and test ...
George Willcox's user avatar
6 votes
3 answers
18k views

Beginner grid-based game movement engine

Tell me how I can make it more efficient, shorter. How I can make it adhere more to convention? Is there some stuff I'm doing that you would do in a better way? The main gist is that I create and ...
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