All Questions
7 questions
3
votes
1
answer
111
views
Tap-Type-Game in Python (fast-typer)
Hello everyone
Last week I've started creating a little project for fun - TapType Game, I know there is a lot of things to make better, but what about my solution, can you give me some general tips, ...
4
votes
1
answer
213
views
class that handles the rpg game map
I created a class to handle maps in my RPG game, before it became a class this was a collection of functions I created, but I thought it could be used as a class. although this code is working but i ...
4
votes
2
answers
276
views
Object-oriented model of a machine gun using Pygame
I just started to use classes in Python, so I don't know all concepts, rules and conventions about it. I made a little program of a machine gun which simulates firing by user's action. ...
2
votes
0
answers
3k
views
Text-Based Adventure RPG with PyGame
I'm creating a text-based adventure game using PyGame. I plan on also implementing kind of a Pokemon/Final Fantasy style combat system that works with menus instead of commands, but I haven't started ...
4
votes
1
answer
820
views
Movement function for a Sokoban game using Python [closed]
I've been working on the functions that handle when a player's sprite interacts with either a wall (0) or say the crate to push (£)
I'm just wondering how this looks and if there alternative methods, ...
2
votes
1
answer
395
views
Multifunction sprite class for pygame
I've written a class that allows me to easily create sprites on the screen, and then do things like: setting an image or an animation; move the sprite as a platformer or as a top down game; and test ...
6
votes
3
answers
18k
views
Beginner grid-based game movement engine
Tell me how I can make it more efficient, shorter. How I can make it adhere more to convention? Is there some stuff I'm doing that you would do in a better way?
The main gist is that I create and ...