The impact of home computer use on children's activities and development.
@article{Subrahmanyam2000TheIO, title={The impact of home computer use on children's activities and development.}, author={Kaveri Subrahmanyam and Robert E. Kraut and Patricia M. Greenfield and Elisheva F. Gross}, journal={The Future of children}, year={2000}, volume={10 2}, pages={ 123-44 }, url={https://api.semanticscholar.org/CorpusID:12421727} }
The authors conclude that more systematic research is needed in these areas to help parents and policymakers maximize the positive effects and to minimize the negative effects of home computers in children's lives.
Figures from this paper
548 Citations
The effect of home computer use on children's cognitive and non-cognitive skills
- 2010
Computer Science, Education
Principles for the wise use of computers by children
- 2009
Computer Science, Education
The case for child specific evidence-based guidelines for wise use of computers is presented based on children using computers differently to adults, being physically, cognitively and socially different to adults, being in a state of change and development and the potential to impact on later adult risk.
The Effect of Home Computer Use on Jordanian Children: A Parental Perspective
- 2008
Computer Science, Education
A large number of parents reported that their children familiarized themselves with computer functions and parts and technological and computer concepts, such as chatting, e-mail, and digital games.
Early Childhood Computer Experience and Cognitive Development among Urban Low-Income Preschoolers
- 2008
Education, Computer Science
Results suggest that using a computer is positively correlated with some aspects of cognitive development and that early computer use at home may be a positive influence in young children's cognitive development.
Children and computer use in the home: Workstations, behaviors and parental attitudes
- 2009
Computer Science, Sociology
The results show that for this sample, Repetitive Stress Injury concerns ranked very low among parents, whereas security and privacy concerns ranked much higher, and children's behaviors and workstations were observed to place children in awkward working postures.
Longitudinal Impacts of Home Computer Use in Early Years on Children s Social and Behavioral Development
- 2019
Education, Psychology
The results showed that the use of HCU for playing games has a linear and negative association with children’s Pro-social behaviour as reported by class teachers in Year 6, while the effects of other background characteristics were partialled out.
Change in Computer Access and the Academic Achievement of Immigrant Children
- 2018
Education, Computer Science
If children had access to a computer during the early elementary school years, they demonstrated increased mathematics test scores later on, and the computer's spatial and virtual functions may be likely to translate into improved mathematics skills, especially when access occurs early in kindergarten and first grade.
Longitudinal Impacts of Home Computer Use on Primary School Children s Reading and Mathematics Achievement
- 2019
Education, Computer Science
The main effect models indicated that HCU has very little ‘extra’ impact on children’s school results over and beyond their prior achievement and demographic background, and results from path analyses showed a statistically significant mediation effect, through the home learning environment and self-regulation, on children's Reading and Mathematics scores.
Does home Internet use influence the academic performance of low-income children? findings from the HomeNetToo project
- 2003
Education, Sociology
The more frequently children used the Internet at home, the better their GPAs and standardized test scores and Implications for efforts to reduce the digital divide and facilitate access to technology for all children are discussed.
Computers and Young Children: Social Benefit or Social Problem?
- 2003
Computer Science, Education
Using time-diary data from a national sample of young school-age children, we examine the correlates of time spent at home on computing for cognitive and other measures of well-being. We observe…
103 References
The effects of video game play on young children's aggression, fantasy, and prosocial behavior
- 1987
Psychology, Education
Friendship and social development in children and adolescents: The impact of electronic technology
- 1997
Education, Psychology
It has been noted that friendships are more than just friendly interaction. Most importantly, friends form emotional ties with each other, and by the age of about seven years a child will spend as…
Computer use by School-Age Children: Trends, Patterns, and Predictors
- 1995
Computer Science, Education
Analysis of data from the Longitudinal Study of American Youth suggests that computer ownership and parental interest in their children using computers exerted the biggest impacts on the likelihood of being a heavier user.
Computer games, self‐esteem and gratification of needs in adolescents
- 1995
Psychology
Playing computer games has become an increasingly popular leisure time activity amongst adolescents, but concerns have been expressed over possible associated consequences. One research area has…
Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance
- 1997
Education, Psychology
A survey was conducted among 346 children from the 7th and 8th grade of 7 elementary schools to examine possible positive and negative effects of playing videogames. Analyses revealed that playing…
Troubles With the Internet: The Dynamics of Help at Home
- 2000
Computer Science, Sociology
The process by which a family member with comparatively high technical skill or enthusiasm, often a teenager, becomes the family guru, makes external support requests, and becomes the person in the family to whom others turn for technical help is explored.
Leisure time activities of elementary school children.
- 1997
Education, Medicine
Children from a higher socioeconomic status (SES), especially boys, reported a greater proportion of sedentary activities than lower SES children and the risk factors of cholesterol, blood pressure, skinfold thickness, and body mass index were not significantly associated with total activity score.
Life on the Screen: Identity in the Age of the Internet
- 1997
Sociology, Computer Science
Sherry Turkle uses Internet MUDs as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, "bots," virtual reality, and "the on-line way of life."
Effects of Playing Videogames on Children's Aggressive and Other Behaviors
- 1988
Psychology
Noting the pervasiveness of videogames in American culture, the authors set out to examine the effects that playing videogames has on children. Thirty-one children were matched on sex, randomly…
The effects of prosocial and aggressive videogames on children's donating and helping.
- 1987
Psychology
A three-way analysis of variance indicated that older students donated significantly more than did younger students, and children who played either of the aggressive videogames donated significantly less than did those who played prosocial games by themselves.